I realize the animation demos on this reel are pretty awful, but the rig itself seems promising as I tested the control in Maya. I will be releasing it to my students at USC for more testing, but it seems pretty sold if in the hands of a great animator.
NOTES:
- The dual controls for the shoulders are weird and you will have to spend time animating both the clavicle and the shoulder control on rot and trans to get a pleasing shape which makes this cumbersome.
- I wish someone would build a female character with her legs covered. It would be nice if they had a visibility track on some pants you could turn on this character. At least, you can hide the ugly puffer jacket. I did manage to hide the costuming and assign high waisted pants to the original topology.
- The switches on this rig are robust and impressive and there are pins (called snaps) for the elbows and knees.
- I do not understand the new aesthetic to cross eyes on rigs. This is a choice the animators should make and anims should not have to UNCROSS the eyes first to even get started on the rig. So, unless you are trying to make her look crazy, uncross the eyes and set that as your default value before you start animating
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